new window.PS()
source/main.js, line 23
Stars Casino GDK facade
Extends
- starsGDK.Class
Classes
Methods
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staticwindow.PS.animationCompleted()
source/main.js, line 442 -
Send message to the server after game animation completed
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staticwindow.PS.areWeInGermany()
source/main.js, line 505 -
Get areWeInGermany
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staticwindow.PS.autoPlayStarted()
source/main.js, line 257 -
Game client notify GDK that auto-play had started.
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staticwindow.PS.autoPlayStopped()
source/main.js, line 270 -
Game client notify GDK that auto-play had stopped.
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staticwindow.PS.gameReadyForInteraction()
source/main.js, line 170 -
Game notify GDK that it loaded scene and ready for further interaction
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staticwindow.PS.gameStatusUpdated(gameStatusTypes){String}
source/main.js, line 523 -
Update the status of the game
Name Type Description gameStatusTypesString either handStart or handEnd Returns:
Type Description String -
staticwindow.PS.gameViewInitialized()
source/main.js, line 209 -
Game notify GDK that it view is loaded, can be used by GDK for various needs. In production GDK, as of right now (2017-12-19) it used to init jackpot channel. In a local GDK it's not necessary since jackpot info pumped through to the game all the time.
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staticwindow.PS.gameWagerUpdated(amount)
source/main.js, line 401 -
Update bottom bar with player wager on mobile devices
Name Type Description amountNumber -
staticwindow.PS.gameWonUpdated(amount)
source/main.js, line 422 -
Update bottom bar with player winnings on mobile devices
Name Type Description amountNumber -
staticwindow.PS.getGlobalSetting(key){String}
source/main.js, line 468 -
Get specific global setting
Name Type Description keyString Returns:
Type Description String -
staticwindow.PS.getGlobalSettings(){Object}
source/main.js, line 513 -
Get all global settings
Returns:
Type Description Object -
staticwindow.PS.getUserData(key){String}
source/main.js, line 532 -
Get persistent custom user data
Name Type Description keyString Returns:
Type Description String -
staticwindow.PS.init()
source/main.js, line 75 -
Init client UI HTML/CSS parts after GDK local initialized, game launched and we have access to game canvas
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staticwindow.PS.isAutoPlayAllowed()
source/main.js, line 498 -
Get isAutoPlayAllowed
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staticwindow.PS.isSoundControlInGameAllowed()
source/main.js, line 491 -
Get SoundControlInGameAllowd
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staticwindow.PS.orientationChanged()
source/main.js, line 163 -
Notify lobby that game orientation changed. Implementation does not required for local GDK functionality. Yet.
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staticwindow.PS.registerMessageHandler(messageType, handler, context)
source/main.js, line 636 -
Register handler for received messages
Name Type Description messageTypeString message type for which handler is registered handlerfunction execution function for message contextObject context for handler execution -
staticwindow.PS.removeUserData(key){boolean}
source/main.js, line 580 -
Remove persistent custom user data
Name Type Description keyString Returns:
Type Description boolean -
staticwindow.PS.requestAutoPlay()
source/main.js, line 223 -
Game client request to show an autoplay pop-up HTML component.
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staticwindow.PS.send(message)
source/main.js, line 706 -
Send message from client to server
Name Type Description messageObject | String -
staticwindow.PS.setGameClientReference(game)
source/main.js, line 151 -
Set reference for game client object
Name Type Description gameObject -
staticwindow.PS.setGlobalSetting(key, value)
source/main.js, line 484 -
Set specific global setting
Name Type Description keyString value* -
staticwindow.PS.setManualOutcome(outcome)
source/main.js, line 780 -
Manually set entropy sent from the client
Name Type Description outcomeString -
staticwindow.PS.setUserData(key, value){boolean}
source/main.js, line 555 -
Set persistent custom user data
Name Type Description keyString valueString Returns:
Type Description boolean -
staticwindow.PS.unregisterMessageHandler(messageType)
source/main.js, line 652 -
Unregister message handler
Name Type Description messageTypeString type of the message for which to remove the handler